Ability Scores
The numeric step of character creation. The starting values of the six abilities are set here; increases from races, backgrounds and feats stack on top of them.
Point buy rules
- You have 27 points to spend, and every ability starts at 8.
- Raising an ability up to 13 costs 1 point per step.
- 14 and 15 cost 2 points each; you cannot go above 15 during creation.
- After spending the points you pick two increases, one +2 and one +1 — so a single ability can reach 17.
- Since Patch 5 these increases come from your choice, not your race; no race grants ability bonuses.
Recommended spread by class
The game's own suggestion: picking a class fills the points with these values. The increases are not included.
| Classes | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
|---|---|---|---|---|---|---|
| Barbarian | 15primary | 13 | 14 | 8 | 12 | 10 |
| Bard | 8 | 14 | 13 | 12 | 10 | 15primary · spellcasting |
| Cleric | 10 | 14 | 13 | 8 | 15primary · spellcasting | 12 |
| Druid | 10 | 14 | 13 | 8 | 15primary · spellcasting | 12 |
| Fighter | 15primary | 13 | 14 | 10 | 12 | 8 |
| Monk | 12 | 15primary | 13 | 8 | 14 | 10 |
| Paladin | 15primary | 12 | 13 | 8 | 10 | 14spellcasting |
| Ranger | 12 | 15primary | 13 | 8 | 14spellcasting | 10 |
| Rogue | 8 | 15primary | 14 | 12 | 13 | 10 |
| Sorcerer | 8 | 13 | 14 | 12 | 10 | 15primary · spellcasting |
| Warlock | 8 | 12 | 14 | 13 | 10 | 15primary · spellcasting |
| Wizard | 8 | 13 | 14 | 15primary · spellcasting | 10 | 12 |