Classes

Barbarian

The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.

Hit Dice
d12
Primary Ability
Strength
Saving Throws
Strength, Constitution
Armour Proficiency
Light Armour, Medium Armour, Shields
Weapon Proficiency
Simple Weapons, Martial Weapons
Spellcasting Ability
No spellcasting
Subclass Choice
Level 3

Strengths

  • The highest hit point pool in the game, plus resistance to physical damage while raging
  • Unarmoured Defence gives a strong armour class without wearing any armour
  • Reckless Attack raises hit chance substantially

Weaknesses

  • Almost no ranged or area damage options
  • Rage is limited per long rest and runs dry on long days
  • Unarmoured Defence wants both Constitution and Dexterity, straining the ability spread

Subclasses

Level progression

LevelFeaturesResources
1
RageYou can use the Rage feature.
Unarmoured DefenceYour body is as resilient as any armour. While not wearing armour, you add your Constitution Modifier to your Armour Class.
Choose 2 skills
6 optionsAnimal Handling, Athletics, Intimidation, Nature, Perception, Survival
Rage Charge2
2
Danger SenseYou sense when things aren't as they should be. You have Advantage on Dexterity Saving Throws against traps, spells, and surfaces. To gain this benefit, you can't be Blinded or Incapacitated.
Reckless AttackGain Advantage on Attack Rolls until the end of your turn, but enemies also have Advantage against you.
Rage Charge2
3
Subclass Choice
Rage Charge3
4Rage Charge3
5
Extra AttackCan make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Fast MovementMovement speed increased by 3 m while not wearing Heavy Armour.
Rage Charge3
6Rage Charge4
7
Feral InstinctYou have honed your instincts to the utmost degree. You gain a +3 bonus to Initiative and can't be Surprised.
Rage Charge4
8Rage Charge4
9
Brutal CriticalYou've trained to strike swift and true. When you land a Critical Hit, you roll an extra damage die as well as the normal additional critical dice.
Rage Charge4
10Rage Charge4
11
Relentless RageOnce per Short Rest, if you drop to 0 hit points while Enraged, you regain 1 hit points instead of being Downed.
Rage Charge4
12Rage Charge5