Barbarian
The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.
- Hit Dice
- d12
- Primary Ability
- Strength
- Saving Throws
- Strength, Constitution
- Armour Proficiency
- Light Armour, Medium Armour, Shields
- Weapon Proficiency
- Simple Weapons, Martial Weapons
- Spellcasting Ability
- No spellcasting
- Subclass Choice
- Level 3
Strengths
- The highest hit point pool in the game, plus resistance to physical damage while raging
- Unarmoured Defence gives a strong armour class without wearing any armour
- Reckless Attack raises hit chance substantially
Weaknesses
- Almost no ranged or area damage options
- Rage is limited per long rest and runs dry on long days
- Unarmoured Defence wants both Constitution and Dexterity, straining the ability spread
Subclasses
- BerserkerViolence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.
- GiantYou walk the path of giants, invoking their elemental might and size by drawing strength from the same primal forces as them.
- Wild MagicThe wild influence of magic has transformed you, suffusing you with an arcane power that churns within you, waiting to be released.
- WildheartYour attunement with nature and its beasts inspires your rage, empowering you with supernatural might.
Level progression
| Level | Features | Resources |
|---|---|---|
| 1 | RageYou can use the Rage feature. Unarmoured DefenceYour body is as resilient as any armour. While not wearing armour, you add your Constitution Modifier to your Armour Class. Choose 2 skills 6 optionsAnimal Handling, Athletics, Intimidation, Nature, Perception, Survival | Rage Charge2 |
| 2 | Danger SenseYou sense when things aren't as they should be. You have Advantage on Dexterity Saving Throws against traps, spells, and surfaces. To gain this benefit, you can't be Blinded or Incapacitated. Reckless AttackGain Advantage on Attack Rolls until the end of your turn, but enemies also have Advantage against you. | Rage Charge2 |
| 3 | Subclass Choice | Rage Charge3 |
| 4 | Rage Charge3 | |
| 5 | Extra AttackCan make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together. Fast MovementMovement speed increased by 3 m while not wearing Heavy Armour. | Rage Charge3 |
| 6 | — | Rage Charge4 |
| 7 | Feral InstinctYou have honed your instincts to the utmost degree. You gain a +3 bonus to Initiative and can't be Surprised. | Rage Charge4 |
| 8 | Rage Charge4 | |
| 9 | Brutal CriticalYou've trained to strike swift and true. When you land a Critical Hit, you roll an extra damage die as well as the normal additional critical dice. | Rage Charge4 |
| 10 | — | Rage Charge4 |
| 11 | Relentless RageOnce per Short Rest, if you drop to 0 hit points while Enraged, you regain 1 hit points instead of being Downed. | Rage Charge4 |
| 12 | Rage Charge5 |