Barbarian

Class: Barbarian

Giant

You walk the path of giants, invoking their elemental might and size by drawing strength from the same primal forces as them.

Level progression

The table shows both the class and the subclass features.

LevelFeaturesSubclassResources
1
RageYou can use the Rage feature.
Unarmoured DefenceYour body is as resilient as any armour. While not wearing armour, you add your Constitution Modifier to your Armour Class.
Choose 2 skills
6 optionsAnimal Handling, Athletics, Intimidation, Nature, Perception, Survival
Rage Charge2
2
Danger SenseYou sense when things aren't as they should be. You have Advantage on Dexterity Saving Throws against traps, spells, and surfaces. To gain this benefit, you can't be Blinded or Incapacitated.
Reckless AttackGain Advantage on Attack Rolls until the end of your turn, but enemies also have Advantage against you.
Rage Charge2
3
Subclass Choice
Giant's RageWhile Raging, you increase in size. Your Rage damage bonus is doubled on Throw attacks.
Vaprak's GreedYour carrying capacity is increased by a quarter.
ThaumaturgyGain Advantage on Intimidation and Performance Checks.
Rage Charge3
4Rage Charge3
5
Extra AttackCan make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Fast MovementMovement speed increased by 3 m while not wearing Heavy Armour.
Boot of the GiantsTry to kick a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
Rage Charge3
6
Elemental CleaverChannel primordial might into your weapon. Until the end of your Rage, your weapon will deal additional Acid, Cold, Fire, Lightning, or Thunder damage, and gain the Thrown property. If thrown, it will immediately reappear in your hand.
Rage Charge4
7
Feral InstinctYou have honed your instincts to the utmost degree. You gain a +3 bonus to Initiative and can't be Surprised.
Rage Charge4
8Rage Charge4
9
Brutal CriticalYou've trained to strike swift and true. When you land a Critical Hit, you roll an extra damage die as well as the normal additional critical dice.
Rage Charge4
10
Mighty ImpelThrow a creature or object that is Medium-sized or smaller.
Rage Charge4
11
Relentless RageOnce per Short Rest, if you drop to 0 hit points while Enraged, you regain 1 hit points instead of being Downed.
Rage Charge4
12Rage Charge5