Barbarian

Class: Barbarian

Wild Magic

The wild influence of magic has transformed you, suffusing you with an arcane power that churns within you, waiting to be released.

Level progression

The table shows both the class and the subclass features.

LevelFeaturesSubclassResources
1
RageYou can use the Rage feature.
Unarmoured DefenceYour body is as resilient as any armour. While not wearing armour, you add your Constitution Modifier to your Armour Class.
Choose 2 skills
6 optionsAnimal Handling, Athletics, Intimidation, Nature, Perception, Survival
Rage Charge2
2
Danger SenseYou sense when things aren't as they should be. You have Advantage on Dexterity Saving Throws against traps, spells, and surfaces. To gain this benefit, you can't be Blinded or Incapacitated.
Reckless AttackGain Advantage on Attack Rolls until the end of your turn, but enemies also have Advantage against you.
Rage Charge2
3
Subclass Choice
Wild Magic SurgeA magical energy roils inside of you, ready to erupt. When you enter a Rage, you trigger a random magical effect.
Magic AwarenessAnyone within range adds their Proficiency Bonus to Saving Throws against spells.
Rage Charge3
4Rage Charge3
5
Extra AttackCan make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Fast MovementMovement speed increased by 3 m while not wearing Heavy Armour.
Rage Charge3
6
Bolstering Magic: BoonYou or an ally receive a +1d4 bonus to Attack Rolls and Ability Checks.
Bolstering Magic: Level 1 Spell SlotYou or an ally recover a Level 1 spell slot.
Bolstering Magic: Level 2 Spell SlotYou or an ally recover a Level 2 spell slot.
Rage Charge4
7
Feral InstinctYou have honed your instincts to the utmost degree. You gain a +3 bonus to Initiative and can't be Surprised.
Rage Charge4
8Rage Charge4
9
Brutal CriticalYou've trained to strike swift and true. When you land a Critical Hit, you roll an extra damage die as well as the normal additional critical dice.
Bolstering Magic: Level 3 Spell SlotYou or an ally recover a Level 3 spell slot.
Rage Charge4
10
Unstable BacklashWhile enraged, when you take damage or fail a Saving Throw, you trigger another Wild Magic effect that replaces the current one.
Rage Charge4
11
Relentless RageOnce per Short Rest, if you drop to 0 hit points while Enraged, you regain 1 hit points instead of being Downed.
Rage Charge4
12Rage Charge5