Class: Barbarian
Berserker
Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.
Level progression
The table shows both the class and the subclass features.
| Level | Features | Subclass | Resources |
|---|---|---|---|
| 1 | RageYou can use the Rage feature. Unarmoured DefenceYour body is as resilient as any armour. While not wearing armour, you add your Constitution Modifier to your Armour Class. Choose 2 skills 6 optionsAnimal Handling, Athletics, Intimidation, Nature, Perception, Survival | — | Rage Charge2 |
| 2 | Danger SenseYou sense when things aren't as they should be. You have Advantage on Dexterity Saving Throws against traps, spells, and surfaces. To gain this benefit, you can't be Blinded or Incapacitated. Reckless AttackGain Advantage on Attack Rolls until the end of your turn, but enemies also have Advantage against you. | — | Rage Charge2 |
| 3 | Subclass Choice | Rage Becomes FrenzyYour bloodthirst transforms your rage, making it stronger. Frenzied StrikeAs a bonus action, make a melee attack with your equipped weapon. Enraged ThrowPick up an item or creature and throw it at a target, dealing additional damage and knocking it Prone. | Rage Charge3 |
| 4 | — | Rage Charge3 | |
| 5 | Extra AttackCan make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together. Fast MovementMovement speed increased by 3 m while not wearing Heavy Armour. | — | Rage Charge3 |
| 6 | — | Mindless RageYour rage becomes all-consuming, repelling outside influence. While Frenzied, you can't be Charmed or Frightened, and Calm Emotions no longer ends your rage. | Rage Charge4 |
| 7 | Feral InstinctYou have honed your instincts to the utmost degree. You gain a +3 bonus to Initiative and can't be Surprised. | — | Rage Charge4 |
| 8 | — | Rage Charge4 | |
| 9 | Brutal CriticalYou've trained to strike swift and true. When you land a Critical Hit, you roll an extra damage die as well as the normal additional critical dice. | — | Rage Charge4 |
| 10 | — | Intimidating PresenceMenace an enemy and instil a terrible Fear within them. | Rage Charge4 |
| 11 | Relentless RageOnce per Short Rest, if you drop to 0 hit points while Enraged, you regain 1 hit points instead of being Downed. | — | Rage Charge4 |
| 12 | — | Rage Charge5 |