Classes

Fighter

Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.

Hit Dice
d10
Primary Ability
Strength
Saving Throws
Strength, Constitution
Armour Proficiency
Light Armour, Medium Armour, Heavy Armour, Shields
Weapon Proficiency
Simple Weapons, Martial Weapons
Spellcasting Ability
Not from the class itself; some subclasses grant it
Subclass Choice
Level 3

Strengths

  • Action Surge grants two full actions in one turn — the highest burst in the game
  • Proficiency in every armour and weapon leaves equipment choice wide open
  • Extra feat levels open more room for build ideas than any other class

Weaknesses

  • The class itself brings little utility; its power comes from equipment
  • Outside combat its contribution is limited
  • The subclass arrives at level 3, so the opening levels feel plain

Subclasses

Level progression

LevelFeatures
1
Second WindDraw on your stamina to heal yourself.
Choose 2 skills
8 optionsAcrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Survival
Choose 1 feature
6 optionsArchery, Defence, Duelling, Great Weapon Fighting, Protection, Two-Weapon Fighting
2
Action SurgeImmediately gain an extra action to use this turn.
3
Subclass Choice
4
5
Extra AttackCan make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
6
7
8
9
IndomitableYou have become as durable as an iron golem. Whenever you fail a Saving Throw, you can roll again, using the new result instead.
10
11
Improved Extra AttackYou can make two additional attacks after attacking with your main-hand weapon.
12