Fighter
Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.
- Hit Dice
- d10
- Primary Ability
- Strength
- Saving Throws
- Strength, Constitution
- Armour Proficiency
- Light Armour, Medium Armour, Heavy Armour, Shields
- Weapon Proficiency
- Simple Weapons, Martial Weapons
- Spellcasting Ability
- Not from the class itself; some subclasses grant it
- Subclass Choice
- Level 3
Strengths
- Action Surge grants two full actions in one turn — the highest burst in the game
- Proficiency in every armour and weapon leaves equipment choice wide open
- Extra feat levels open more room for build ideas than any other class
Weaknesses
- The class itself brings little utility; its power comes from equipment
- Outside combat its contribution is limited
- The subclass arrives at level 3, so the opening levels feel plain
Subclasses
- Arcane ArcherYou are capable of weaving magic into your attacks, giving your archery a supernatural quality - and your foes something to fear.
- Battle MasterAs a paragon of tactical superiority, you employ a wide array of combat manoeuvres to dominate every fight.
- ChampionYou approach the complex problems posed by combat with one distinctly effective solution - you hit those problems, really quite hard.
- Eldritch KnightYou are a warrior of spell and sword, weaving incantations that supplement your extensive martial expertise.
Level progression
| Level | Features |
|---|---|
| 1 | Second WindDraw on your stamina to heal yourself. Choose 2 skills 8 optionsAcrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, SurvivalChoose 1 feature 6 optionsArchery, Defence, Duelling, Great Weapon Fighting, Protection, Two-Weapon Fighting |
| 2 | Action SurgeImmediately gain an extra action to use this turn. |
| 3 | Subclass Choice |
| 4 | |
| 5 | Extra AttackCan make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together. |
| 6 | |
| 7 | — |
| 8 | |
| 9 | IndomitableYou have become as durable as an iron golem. Whenever you fail a Saving Throw, you can roll again, using the new result instead. |
| 10 | — |
| 11 | Improved Extra AttackYou can make two additional attacks after attacking with your main-hand weapon. |
| 12 |