Fighter

Class: Fighter

Champion

You approach the complex problems posed by combat with one distinctly effective solution - you hit those problems, really quite hard.

Level progression

The table shows both the class and the subclass features.

LevelFeaturesSubclass
1
Second WindDraw on your stamina to heal yourself.
Choose 2 skills
8 optionsAcrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Survival
Choose 1 feature
6 optionsArchery, Defence, Duelling, Great Weapon Fighting, Protection, Two-Weapon Fighting
2
Action SurgeImmediately gain an extra action to use this turn.
3
Subclass Choice
Improved Critical HitThe number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
4
5
Extra AttackCan make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
6
7
Remarkable Athlete: ProficiencyYou're a master of your own body, your athletic prowess extended beyond the usual. You can add half of your Proficiency Bonus to any Strength, Dexterity, and Constitution Checks that you are not Proficient in.
Remarkable Athlete: JumpYou're a master of your own body, your athletic prowess extended beyond the usual. Your Jump distance is increased by 3 m.
8
9
IndomitableYou have become as durable as an iron golem. Whenever you fail a Saving Throw, you can roll again, using the new result instead.
10
Choose 1 feature
6 optionsArchery, Defence, Duelling, Great Weapon Fighting, Protection, Two-Weapon Fighting
11
Improved Extra AttackYou can make two additional attacks after attacking with your main-hand weapon.
12