Fighter

Class: Fighter

Eldritch Knight

You are a warrior of spell and sword, weaving incantations that supplement your extensive martial expertise.

Spellcasting Ability
Intelligence

Level progression

The table shows both the class and the subclass features.

LevelFeaturesSubclassSpell Slots
1
Second WindDraw on your stamina to heal yourself.
Choose 2 skills
8 optionsAcrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Survival
Choose 1 feature
6 optionsArchery, Defence, Duelling, Great Weapon Fighting, Protection, Two-Weapon Fighting
2
Action SurgeImmediately gain an extra action to use this turn.
3
Subclass Choice
Weapon BondRitually bind the weapon in your main hand. The weapon can't be knocked out of your hand, and it automatically returns to you when Thrown.
Choose 2 cantrips
16 optionsAcid Splash, Booming Blade, Bursting Sinew, Bone Chill, Fire Bolt, Poison Spray, Ray of Frost, Shocking Grasp, Blade Ward, Friends, Dancing Lights, Light, Mage Hand, Minor Illusion, Toll the Dead, True Strike
Choose 2 spells
8 optionsBurning Hands, Chromatic Orb, Magic Missile, Mage Armour, Protection from Evil and Good, Shield, Thunderwave, Witch Bolt
Choose 1 spell
23 optionsBurning Hands, Charm Person, Chromatic Orb, Colour Spray, Disguise Self, Expeditious Retreat, False Life, Feather Fall, Find Familiar, Fog Cloud, Grease, Ice Knife, Enhance Leap, Longstrider, Mage Armour, Magic Missile, Protection from Evil and Good, Ray of Sickness, Shield, Sleep, Tasha's Hideous Laughter, Thunderwave, Witch Bolt
12
4
Choose 1 spell
8 optionsBurning Hands, Chromatic Orb, Magic Missile, Mage Armour, Protection from Evil and Good, Shield, Thunderwave, Witch Bolt
13
5
Extra AttackCan make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
13
613
7
War MagicYou have honed your body and magic for war. After you cast a cantrip, you can make a weapon attack using a bonus action.
Choose 2 spells
13 optionsMelf's Acid Arrow, Arcane Lock, Darkness, Gust of Wind, Scorching Ray, Shatter, Burning Hands, Chromatic Orb, Mage Armour, Protection from Evil and Good, Shield, Thunderwave, Witch Bolt
1422
8
Choose 1 spell
48 optionsArcane Lock, Blindness, Blur, Cloud of Daggers, Crown of Madness, Darkness, Darkvision, Detect Thoughts, Enlarge/Reduce, Flaming Sphere, Gust of Wind, Hold Person, Invisibility, Knock, Magic Weapon, Melf's Acid Arrow, Mirror Image, Misty Step, Phantasmal Force, Ray of Enfeeblement, Scorching Ray, See Invisibility, Shadow Blade, Shatter, Web, Burning Hands, Charm Person, Chromatic Orb, Colour Spray, Disguise Self, Expeditious Retreat, False Life, Feather Fall, Find Familiar, Fog Cloud, Grease, Ice Knife, Enhance Leap, Longstrider, Mage Armour, Magic Missile, Protection from Evil and Good, Ray of Sickness, Shield, Sleep, Tasha's Hideous Laughter, Thunderwave, Witch Bolt
1422
9
IndomitableYou have become as durable as an iron golem. Whenever you fail a Saving Throw, you can roll again, using the new result instead.
1422
10
Eldritch StrikeWhen you hit a creature with a weapon attack, it has Disadvantage on its next Saving Throw against a spell you cast before the end of your next turn.
Choose 1 cantrip
16 optionsAcid Splash, Booming Blade, Bursting Sinew, Bone Chill, Fire Bolt, Poison Spray, Ray of Frost, Shocking Grasp, Blade Ward, Friends, Dancing Lights, Light, Mage Hand, Minor Illusion, Toll the Dead, True Strike
Choose 1 spell
13 optionsMelf's Acid Arrow, Arcane Lock, Darkness, Gust of Wind, Scorching Ray, Shatter, Burning Hands, Chromatic Orb, Mage Armour, Protection from Evil and Good, Shield, Thunderwave, Witch Bolt
1423
11
Improved Extra AttackYou can make two additional attacks after attacking with your main-hand weapon.
Choose 1 spell
13 optionsMelf's Acid Arrow, Arcane Lock, Darkness, Gust of Wind, Scorching Ray, Shatter, Burning Hands, Chromatic Orb, Mage Armour, Protection from Evil and Good, Shield, Thunderwave, Witch Bolt
1423
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