Classes

Wizard

Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.

Hit Dice
d6
Primary Ability
Intelligence
Saving Throws
Intelligence, Wisdom
Weapon Proficiency
Daggers, Quarterstaffs, Light Crossbows
Spellcasting Ability
Intelligence
Subclass Choice
Level 2

Strengths

  • The widest spell list in the game, and scrolls keep widening it
  • Ritual spells cost no slot
  • The school choice gives a sharp, distinctive specialisation

Weaknesses

  • The lowest hit points and armour in the game
  • It knows many spells but can prepare only a few at a time
  • The loadout cannot change once a fight starts; entering with the wrong one wastes turns

Subclasses

Level progression

LevelFeaturesResourcesSpell Slots
1
Arcane RecoveryReplenish spell slots while out of combat. You cannot restore spell slots above 5th level.
Choose 2 skills
6 optionsArcana, History, Insight, Investigation, Medicine, Religion
Choose 3 cantrips
16 optionsAcid Splash, Booming Blade, Bursting Sinew, Bone Chill, Fire Bolt, Poison Spray, Ray of Frost, Shocking Grasp, Blade Ward, Friends, Dancing Lights, Light, Mage Hand, Minor Illusion, Toll the Dead, True Strike
Choose 6 spells
23 optionsBurning Hands, Charm Person, Chromatic Orb, Colour Spray, Disguise Self, Expeditious Retreat, False Life, Feather Fall, Find Familiar, Fog Cloud, Grease, Ice Knife, Enhance Leap, Longstrider, Mage Armour, Magic Missile, Protection from Evil and Good, Ray of Sickness, Shield, Sleep, Tasha's Hideous Laughter, Thunderwave, Witch Bolt
Arcane Recovery Charge112
2
Subclass Choice
Arcane Recovery Charge113
3Arcane Recovery Charge21422
4Arcane Recovery Charge21423
5Arcane Recovery Charge3142332
6Arcane Recovery Charge3142333
7Arcane Recovery Charge414233341
8Arcane Recovery Charge414233342
9Arcane Recovery Charge51423334351
10Arcane Recovery Charge51423334352
11Arcane Recovery Charge6142333435261
12Arcane Recovery Charge6142333435261