Wizard
Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.
- Hit Dice
- d6
- Primary Ability
- Intelligence
- Saving Throws
- Intelligence, Wisdom
- Weapon Proficiency
- Daggers, Quarterstaffs, Light Crossbows
- Spellcasting Ability
- Intelligence
- Subclass Choice
- Level 2
Strengths
- The widest spell list in the game, and scrolls keep widening it
- Ritual spells cost no slot
- The school choice gives a sharp, distinctive specialisation
Weaknesses
- The lowest hit points and armour in the game
- It knows many spells but can prepare only a few at a time
- The loadout cannot change once a fight starts; entering with the wrong one wastes turns
Subclasses
- AbjurationYou twist and harden the Weave into arcane wards to protect yourself and others. Learning Abjuration spells from scrolls only costs you 25g per spell level, not 50.
- BladesingingA master of wizardry and swordplay, you combine the elegant manoeuvres of a warrior with the devastating magics of a mage.
- ConjurationCompelled by shape and motion, your favoured arcane style involves summoning creatures and objects, as well as displacing them in space. Learning Conjuration spells from scrolls only costs you 25g per spell level, not 50.
- DivinationYou peer through time itself and can sculpt the future, like temporal clay, into a more favourable form. Learning Divination spells from scrolls only costs you 25g per spell level, not 50.
- EnchantmentYour magic influences, beguiles, and bends the will and conviction of those around you. Learning Enchantment spells from scrolls only costs you 25g per spell level, not 50.
- EvocationYou are known as an evoker - striding unharmed through the unfettered chaos you call. Learning Evocation spells from scrolls only costs you 25g per spell level, not 50.
- IllusionYou specialise in unravelling and restitching the fabric of reality to fool the unwary, the gullible, and the monstrous. Learning Illusion spells from scrolls only costs you 25g per spell level, not 50.
- NecromancyYou walk through the valley of the shadow of death, and make lots of friends there. Learning Necromancy spells from scrolls only costs you 25g per spell level, not 50.
- TransmutationYour innate fascination with the structure of things has granted you an incredible power over crude matter and its manipulation. Learning Transmutation spells from scrolls only costs you 25g per spell level, not 50.
Level progression
| Level | Features | Resources | Spell Slots |
|---|---|---|---|
| 1 | Arcane RecoveryReplenish spell slots while out of combat. You cannot restore spell slots above 5th level. Choose 2 skills 6 optionsArcana, History, Insight, Investigation, Medicine, ReligionChoose 3 cantrips 16 optionsAcid Splash, Booming Blade, Bursting Sinew, Bone Chill, Fire Bolt, Poison Spray, Ray of Frost, Shocking Grasp, Blade Ward, Friends, Dancing Lights, Light, Mage Hand, Minor Illusion, Toll the Dead, True StrikeChoose 6 spells 23 optionsBurning Hands, Charm Person, Chromatic Orb, Colour Spray, Disguise Self, Expeditious Retreat, False Life, Feather Fall, Find Familiar, Fog Cloud, Grease, Ice Knife, Enhance Leap, Longstrider, Mage Armour, Magic Missile, Protection from Evil and Good, Ray of Sickness, Shield, Sleep, Tasha's Hideous Laughter, Thunderwave, Witch Bolt | Arcane Recovery Charge1 | 12 |
| 2 | Subclass Choice | Arcane Recovery Charge1 | 13 |
| 3 | — | Arcane Recovery Charge2 | 1422 |
| 4 | Arcane Recovery Charge2 | 1423 | |
| 5 | — | Arcane Recovery Charge3 | 142332 |
| 6 | — | Arcane Recovery Charge3 | 142333 |
| 7 | — | Arcane Recovery Charge4 | 14233341 |
| 8 | Arcane Recovery Charge4 | 14233342 | |
| 9 | — | Arcane Recovery Charge5 | 1423334351 |
| 10 | — | Arcane Recovery Charge5 | 1423334352 |
| 11 | — | Arcane Recovery Charge6 | 142333435261 |
| 12 | Arcane Recovery Charge6 | 142333435261 |