Rogue
With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.
- Hit Dice
- d8
- Primary Ability
- Dexterity
- Saving Throws
- Dexterity, Intelligence
- Armour Proficiency
- Light Armour
- Weapon Proficiency
- Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords
- Spellcasting Ability
- Not from the class itself; some subclasses grant it
- Subclass Choice
- Level 3
Strengths
- Sneak Attack gives steady, high single-target damage
- Expertise puts it far ahead on skill checks
- Bonus-action hiding and disengaging give unusual freedom
Weaknesses
- Without the condition for advantage, its damage collapses
- Low hit points and armour
- It offers neither area damage nor party support
Subclasses
- Arcane TricksterAs quick with a spell as you are with a lockpick, your illusions and enchantments keep opponents on the back foot.
- AssassinYou prefer to deal sublime punishment to a single foe at a time - not in a duel, mind, because a duel implies chivalry, and you're too busy getting the job done for honour.
- SwashbucklerYou live and breathe the art of the blade, excelling in single combat thanks to your quick feet and wits.
- ThiefYour quick hands and mastery of the larcenous arts make stealing second nature - be it from a third floor window or a forgotten ruin.
Level progression
| Level | Features |
|---|---|
| 1 | Choose 4 skills 11 optionsAcrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, StealthGain expertise in 2 skills 18 optionsAcrobatics, Animal Handling, Arcana, Athletics, Deception, History, Insight, Intimidation, Investigation, Medicine, Nature, Perception, Performance, Persuasion, Religion, Sleight of Hand, Stealth, Survival |
| 2 | Cunning Action: HideHide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location. Cunning Action: DashCover more distance this turn: double your movement speed. Cunning Action: DisengageRetreat safely: moving won't provoke Opportunity Attacks. |
| 3 | Subclass Choice |
| 4 | |
| 5 | Uncanny DodgeUse your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage. |
| 6 | Gain expertise in 2 skills 18 optionsAcrobatics, Animal Handling, Arcana, Athletics, Deception, History, Insight, Intimidation, Investigation, Medicine, Nature, Perception, Performance, Persuasion, Religion, Sleight of Hand, Stealth, Survival |
| 7 | EvasionYour agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail. |
| 8 | |
| 9 | — |
| 10 | |
| 11 | Reliable TalentWhen you make an Ability Check with a Skill you are Proficient with, the lowest result you can roll on the die is 10. |
| 12 |