Classes

Rogue

With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.

Hit Dice
d8
Primary Ability
Dexterity
Saving Throws
Dexterity, Intelligence
Armour Proficiency
Light Armour
Weapon Proficiency
Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords
Spellcasting Ability
Not from the class itself; some subclasses grant it
Subclass Choice
Level 3

Strengths

  • Sneak Attack gives steady, high single-target damage
  • Expertise puts it far ahead on skill checks
  • Bonus-action hiding and disengaging give unusual freedom

Weaknesses

  • Without the condition for advantage, its damage collapses
  • Low hit points and armour
  • It offers neither area damage nor party support

Subclasses

Level progression

LevelFeatures
1
Choose 4 skills
11 optionsAcrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, Stealth
Gain expertise in 2 skills
18 optionsAcrobatics, Animal Handling, Arcana, Athletics, Deception, History, Insight, Intimidation, Investigation, Medicine, Nature, Perception, Performance, Persuasion, Religion, Sleight of Hand, Stealth, Survival
2
Cunning Action: HideHide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
Cunning Action: DashCover more distance this turn: double your movement speed.
Cunning Action: DisengageRetreat safely: moving won't provoke Opportunity Attacks.
3
Subclass Choice
4
5
Uncanny DodgeUse your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.
6
Gain expertise in 2 skills
18 optionsAcrobatics, Animal Handling, Arcana, Athletics, Deception, History, Insight, Intimidation, Investigation, Medicine, Nature, Perception, Performance, Persuasion, Religion, Sleight of Hand, Stealth, Survival
7
EvasionYour agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.
8
9
10
11
Reliable TalentWhen you make an Ability Check with a Skill you are Proficient with, the lowest result you can roll on the die is 10.
12