Class: Rogue
Swashbuckler
You live and breathe the art of the blade, excelling in single combat thanks to your quick feet and wits.
Level progression
The table shows both the class and the subclass features.
| Level | Features | Subclass |
|---|---|---|
| 1 | Choose 4 skills 11 optionsAcrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, StealthGain expertise in 2 skills 18 optionsAcrobatics, Animal Handling, Arcana, Athletics, Deception, History, Insight, Intimidation, Investigation, Medicine, Nature, Perception, Performance, Persuasion, Religion, Sleight of Hand, Stealth, Survival | — |
| 2 | Cunning Action: HideHide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location. Cunning Action: DashCover more distance this turn: double your movement speed. Cunning Action: DisengageRetreat safely: moving won't provoke Opportunity Attacks. | — |
| 3 | Subclass Choice | Fancy FootworkIf you make a melee attack against a target, that target can't make Opportunity Attacks against you for the rest of your turn. Rakish AudacityYou gain a +2 (3 from level 5, 4 from level 10) bonus to Initiative rolls. This scales with your rogue level. You no longer need Advantage to trigger Sneak Attack as long as you are within 1.5 m of the target and don't have Disadvantage. |
| 4 | Dirty Trick: Flick o' the WristFlick your weapon at a target and possibly Disarm them. Dirty Trick: Vicious MockeryInsult a creature: it has Disadvantage on its next Attack Roll. Dirty Trick: Sand TossToss a handful of sand at your enemy and possibly Blind them. | |
| 5 | Uncanny DodgeUse your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage. | — |
| 6 | Gain expertise in 2 skills 18 optionsAcrobatics, Animal Handling, Arcana, Athletics, Deception, History, Insight, Intimidation, Investigation, Medicine, Nature, Perception, Performance, Persuasion, Religion, Sleight of Hand, Stealth, Survival | — |
| 7 | EvasionYour agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail. | — |
| 8 | — | |
| 9 | — | PanacheRoll a Persuasion check to beguile a humanoid, who must contest it with an Insight check. Enemies who fail gain Panache: Disadvantage; others who fail become Charmed. |
| 10 | — | |
| 11 | Reliable TalentWhen you make an Ability Check with a Skill you are Proficient with, the lowest result you can roll on the die is 10. | — |
| 12 | — |