Phantasmal Force
Deal damage to a creature each turn. At the start of its turn, it takes Psychic damage. Each subsequent time it takes damage, the damage type of Phantasmal Force changes to match that damage type.
- Level
- 2
- School
- Illusion
- Casting Time
- Action
- Range
- 18 m
- Components
- Verbal · Somatic
- Damage Type
- Psychic
- Saving Throw
- Intelligence
- Property
- Concentration
At a Higher Spell Slot
Casting this spell at a higher level doesn't grant any additional benefits.