Magic Weapon
Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack and Damage Rolls.
- Level
- 2
- School
- Transmutation
- Casting Time
- Action
- Range
- 1.5 m
- Components
- Verbal · Somatic
- Property
- Concentration
At a Higher Spell Slot
Casting this spell using a 4th or 5th level spell slot will increase the bonus by 2, and a 6th level spell slot will increase it by 3.