Spells

Magic Weapon

Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack and Damage Rolls.

Level
2
School
Transmutation
Casting Time
Action
Range
1.5 m
Components
Verbal · Somatic
Property
Concentration

At a Higher Spell Slot

Casting this spell using a 4th or 5th level spell slot will increase the bonus by 2, and a 6th level spell slot will increase it by 3.

Classes that learn this spell