Spells

Invisibility

Touch a creature to turn it Invisible. Attacks against it have Disadvantage. It attacks with Advantage.

Level
2
School
Illusion
Casting Time
Action
Range
1.5 m
Components
Verbal · Somatic
Property
Concentration

Additional rule: Invisibility ends early if the invisible entity attacks, casts another spell, interacts with an object, takes an action or bonus action, or is damaged.

At a Higher Spell Slot

Affect an additional target per level.

Classes that learn this spell