Spells

Hold Person

Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3 m are always Critical Hits.

Level
2
School
Enchantment
Casting Time
Action
Range
18 m
Components
Verbal · Somatic
Saving Throw
Wisdom
Property
Concentration

At a Higher Spell Slot

Affect an additional target per level.

Classes that learn this spell