Hold Person
Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3 m are always Critical Hits.
- Level
- 2
- School
- Enchantment
- Casting Time
- Action
- Range
- 18 m
- Components
- Verbal · Somatic
- Saving Throw
- Wisdom
- Property
- Concentration
At a Higher Spell Slot
Affect an additional target per level.