Charm Person
Charm a humanoid to prevent it from attacking you. You gain Advantage on Charisma Checks in dialogue.
- Level
- 1
- School
- Enchantment
- Casting Time
- Action
- Range
- 18 m
- Components
- Verbal · Somatic
- Saving Throw
- Wisdom
Additional rule: Enemies have Advantage on Saving Throws against being Charmed.
At a Higher Spell Slot
Affect an additional target per level.