Spells

Charm Person

Charm a humanoid to prevent it from attacking you. You gain Advantage on Charisma Checks in dialogue.

Level
1
School
Enchantment
Casting Time
Action
Range
18 m
Components
Verbal · Somatic
Saving Throw
Wisdom

Additional rule: Enemies have Advantage on Saving Throws against being Charmed.

At a Higher Spell Slot

Affect an additional target per level.

Classes that learn this spell