Hold Monster
Paralyse a creature. It can't move, act or react. Attacks from within 3 m are always Critical Hits.
- Level
- 5
- School
- Enchantment
- Casting Time
- Action
- Range
- 18 m
- Components
- Verbal · Somatic
- Saving Throw
- Wisdom
- Property
- Concentration
Paralyse a creature. It can't move, act or react. Attacks from within 3 m are always Critical Hits.
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