Greater Invisibility
Turn a creature Invisible. Attacks against it have Disadvantage. It attacks with Advantage.
- Level
- 4
- School
- Illusion
- Casting Time
- Action
- Range
- 1.5 m
- Components
- Verbal · Somatic
- Property
- Concentration
Additional rule: Invisibility breaks when you fail increasingly harder Stealth Checks on attacking, casting spells or interacting with items.
At a Higher Spell Slot
Casting this spell at a higher level doesn't grant any additional benefits.