Fear
Hostile targets drop everything and become Fearful: they have Disadvantage on Ability Checks and Attack Rolls.
- Level
- 3
- School
- Illusion
- Casting Time
- Action
- Range
- Self
- Components
- Verbal · Somatic
- Saving Throw
- Wisdom
- Property
- Concentration
Additional rule: If the target ends their turn where they can't see you, they can make another Saving Throw to shake off their fear.
At a Higher Spell Slot
Casting this spell at a higher level doesn't grant any additional benefits.