Spells

Fear

Hostile targets drop everything and become Fearful: they have Disadvantage on Ability Checks and Attack Rolls.

Level
3
School
Illusion
Casting Time
Action
Range
Self
Components
Verbal · Somatic
Saving Throw
Wisdom
Property
Concentration

Additional rule: If the target ends their turn where they can't see you, they can make another Saving Throw to shake off their fear.

At a Higher Spell Slot

Casting this spell at a higher level doesn't grant any additional benefits.

Classes that learn this spell