Spirit Guardians
Call forth spirits to protect you. Nearby enemies take 3d8 Radiant damage or 3d8 Necrotic damage per turn, and their movement speed is halved.
- Level
- 3
- School
- Conjuration
- Casting Time
- Action
- Range
- Self
- Components
- Verbal · Somatic
- Damage Type
- Radiant · Necrotic
- Saving Throw
- Wisdom — Targets still take half damage.
- Property
- Concentration