Spells

Spirit Guardians

Call forth spirits to protect you. Nearby enemies take 3d8 Radiant damage or 3d8 Necrotic damage per turn, and their movement speed is halved.

Level
3
School
Conjuration
Casting Time
Action
Range
Self
Components
Verbal · Somatic
Damage Type
Radiant · Necrotic
Saving Throw
Wisdom — Targets still take half damage.
Property
Concentration

Classes that learn this spell