Spells

Spike Growth

Shape a piece of ground into hard spikes. Movement is halved. A creature walking on the spikes takes 2d4 Piercing damage for every 1.5 m it moves.

Level
2
School
Transmutation
Casting Time
Action
Range
18 m
Components
Verbal · Somatic
Damage Type
Piercing
Property
Concentration

At a Higher Spell Slot

Casting this spell at a higher level doesn't grant any additional benefits.

Classes that learn this spell