Spike Growth
Shape a piece of ground into hard spikes. Movement is halved. A creature walking on the spikes takes 2d4 Piercing damage for every 1.5 m it moves.
- Level
- 2
- School
- Transmutation
- Casting Time
- Action
- Range
- 18 m
- Components
- Verbal · Somatic
- Damage Type
- Piercing
- Property
- Concentration
At a Higher Spell Slot
Casting this spell at a higher level doesn't grant any additional benefits.