Searing Smite
Deal an extra 1d6 Fire damage and set your target on fire: it takes 1d6 Fire damage every turn.
- Level
- 1
- School
- Evocation
- Casting Time
- Action
- Range
- Melee weapon range
- Components
- Verbal
- Damage Type
- Fire
- Property
- Concentration
At a Higher Spell Slot
The initial damage increases by 1d6 Fire damage per level.