Spells

Produce Flame

A flame in your hand sheds a light in a 9 m radius and deals 1d8 Fire damage when thrown.

Level
Cantrip
School
Conjuration
Casting Time
Action
Range
Self
Components
Verbal · Somatic
Damage Type
Fire

Additional rule: Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action.

Classes that learn this spell