Flame Blade
Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3 m radius and dim light in a 6 m radius.
- Level
- 2
- School
- Evocation
- Casting Time
- Bonus Action
- Range
- Self
- Components
- Verbal · Somatic
- Damage Type
- Fire
Additional rule: The blade can be unequipped and equipped again, but has to stay on the spellcaster's person.
At a Higher Spell Slot
Deals an additional 1d6 Fire damage per 2 levels.