Spells

Flame Blade

Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3 m radius and dim light in a 6 m radius.

Level
2
School
Evocation
Casting Time
Bonus Action
Range
Self
Components
Verbal · Somatic
Damage Type
Fire

Additional rule: The blade can be unequipped and equipped again, but has to stay on the spellcaster's person.

At a Higher Spell Slot

Deals an additional 1d6 Fire damage per 2 levels.

Classes that learn this spell