Paladin

Class: Paladin

Oathbreaker

You have broken your sacred Oath in pursuit of power and ambition. Only darkness remains to fuel you now.

Level progression

The table shows both the class and the subclass features.

LevelFeaturesSubclassResourcesSpell Slots
1
Subclass Choice
Lay on HandsUse your blessed touch to heal a creature or cure it of all diseases and poisons.
Divine SenseGain Advantage on Attack Rolls against celestials, fiends, and undead.
Choose 2 skills
6 optionsAthletics, Insight, Intimidation, Medicine, Persuasion, Religion
Spiteful SufferingThe target takes 1d4 + Charisma Modifier (minimum 1) Necrotic damage each turn and Attack Rolls against it have Advantage.
Lay on Hands Charge(s)3Channel Oath Charge1
2
Divine Smite
Divine Smite: ReactionDeals an additional 1d8 Radiant damage to fiends and undead.
Divine Smite Critical: ReactionDeals an additional 1d8 Radiant damage to fiends and undead.
CommandCommand a creature to flee, move closer, freeze, drop to the ground or drop its weapon.
Compelled DuelForce an enemy to attack only you, giving it Disadvantage against other targets.
Cure WoundsHeal a creature you can touch.
Wrathful SmitePossibly Frighten your target. They'll have Disadvantage on Ability Checks and Attack Rolls and be unable to move.
BlessBless up to 3 creatures. They gain a +1d4 bonus to Attack Rolls and Saving Throws.
Divine FavourYour weapon attacks deal an additional 1d4 Radiant damage.
HeroismMake yourself or a target immune to Frightened and gain 5 temporary hit points each turn.
Protection from Evil and GoodProtect an ally against the attacks and powers of aberrations, celestials, elementals, fey, fiends, and undead.
Searing SmiteDeal an extra 1d6 Fire damage and set your target on fire: it takes 1d6 Fire damage every turn.
Shield of FaithProtect a creature from attacks: increase its Armour Class by 2.
Thunderous SmitePushes your target 3 m away and possibly knocks it Prone.
Choose 1 feature
4 optionsDefence, Duelling, Great Weapon Fighting, Protection
Lay on Hands Charge(s)3Channel Oath Charge112
3
Divine HealthThe divine magic flowing within you prevents disease from affecting you.
Control UndeadUse the power of your Oath to gain control over an undead creature. The undead will follow you around and attack your enemies.
Dreadful AspectLet your darkest emotions burst forth as a menacing pulse to Frighten nearby enemies.
Hellish RebukeReact to your next attacker with flames that deal 2d10 Fire damage.
Inflict WoundsPutrefy a creature with the necrotic energy filling your hands.
Lay on Hands Charge(s)3Channel Oath Charge113
4Lay on Hands Charge(s)4Channel Oath Charge113
5
Extra AttackCan make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
AidHeal your allies and increase their hit point maximum by 5 hit points.
Branding SmitePossibly marks your target with light, preventing it from turning Invisible.
Lesser RestorationCure a creature from disease, poison, paralysis or blindness.
Magic WeaponInfuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack and Damage Rolls.
Protection from PoisonTouch a creature to neutralise all poisons affecting it, and grant it protection against poisonous influences.
Crown of MadnessInstil madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if it's allied.
DarknessCreate a dark shroud that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it.
Lay on Hands Charge(s)4Channel Oath Charge11422
6
Aura of ProtectionYou and any nearby allies gain a +Charisma Modifier (minimum 1) bonus to Saving Throws. The aura disappears if you fall Unconscious.
Lay on Hands Charge(s)4Channel Oath Charge11422
7
Aura of HateYou and any nearby fiends and undead gain an additional Charisma Modifier (minimum 1) Melee Weapon damage to damage dealt with melee weapons.
Lay on Hands Charge(s)4Channel Oath Charge11423
8Lay on Hands Charge(s)4Channel Oath Charge11423
9
Warden of VitalityWhile this aura lasts, you can cast Restore Vitality as a bonus action to heal yourself or nearby allies.
Blinding SmiteEvoke a heavenly flare and possibly Blind your target.
Crusader's MantleRadiate a holy power that emboldens you and nearby allies. You and your allies' weapon attacks deal an additional 1d4 Radiant damage.
DaylightEnchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it.
Elemental WeaponImbue a weapon with elemental power. It receives a +1 bonus to Attack Rolls, and deals an additional 1d4 damage of your choice.
Remove CurseTouch a creature or object to remove all Curses and Hexes affecting it.
RevivifyRevive a companion. They return to life with 1 hit point.
Bestow CurseCurse a creature with your touch. The curse either bestows Disadvantage on checks and Saving Throws or attacks, lets you deal additional damage to the target, or robs it of its actions.
Animate DeadCreate an undead servant from a corpse.
Lay on Hands Charge(s)4Channel Oath Charge1142332
10
Aura of CourageYou and any nearby allies can't be Frightened. The aura disappears if you fall Unconscious.
Lay on Hands Charge(s)5Channel Oath Charge1142332
11
Improved Divine SmiteYour attacks are suffused with divine might. Melee weapon attacks deal an additional 1d8 Radiant damage.
Lay on Hands Charge(s)5Channel Oath Charge1142333
12Lay on Hands Charge(s)5Channel Oath Charge1142333