Class: Paladin
Oath of Vengeance
You have set aside even your own purity to right wrongs and deliver justice to those who have committed the most grievous sins.
Level progression
The table shows both the class and the subclass features.
| Level | Features | Subclass | Resources | Spell Slots |
|---|---|---|---|---|
| 1 | Subclass Choice Lay on HandsUse your blessed touch to heal a creature or cure it of all diseases and poisons. Divine SenseGain Advantage on Attack Rolls against celestials, fiends, and undead. Choose 2 skills 6 optionsAthletics, Insight, Intimidation, Medicine, Persuasion, Religion | Oath of Vengeance TenetsOath of Vengeance paladins abide by the following tenets: Fight the Greater Evil. Exerting your wisdom, identify the higher morality in any given instance, and fight for it. No Mercy for the Wicked. Chasten those who dole out their villainy by wiping their blight from the world forever. Inquisitor's MightYou or an ally's weapon attacks deal an additional Charisma Modifier (minimum 1) Radiant damage and can Daze enemies for 1 turn. | Lay on Hands Charge(s)3Channel Oath Charge1 | — |
| 2 | Divine Smite Divine Smite: ReactionDeals an additional 1d8 Radiant damage to fiends and undead. Divine Smite Critical: ReactionDeals an additional 1d8 Radiant damage to fiends and undead. CommandCommand a creature to flee, move closer, freeze, drop to the ground or drop its weapon. Compelled DuelForce an enemy to attack only you, giving it Disadvantage against other targets. Cure WoundsHeal a creature you can touch. Wrathful SmitePossibly Frighten your target. They'll have Disadvantage on Ability Checks and Attack Rolls and be unable to move. BlessBless up to 3 creatures. They gain a +1d4 bonus to Attack Rolls and Saving Throws. Divine FavourYour weapon attacks deal an additional 1d4 Radiant damage. HeroismMake yourself or a target immune to Frightened and gain 5 temporary hit points each turn. Protection from Evil and GoodProtect an ally against the attacks and powers of aberrations, celestials, elementals, fey, fiends, and undead. Searing SmiteDeal an extra 1d6 Fire damage and set your target on fire: it takes 1d6 Fire damage every turn. Shield of FaithProtect a creature from attacks: increase its Armour Class by 2. Thunderous SmitePushes your target 3 m away and possibly knocks it Prone. Choose 1 feature 4 optionsDefence, Duelling, Great Weapon Fighting, Protection | — | Lay on Hands Charge(s)3Channel Oath Charge1 | 12 |
| 3 | Divine HealthThe divine magic flowing within you prevents disease from affecting you. | Abjure EnemyFrighten an enemy. They'll have Disadvantage on Ability Checks and Attack Rolls, and they cannot move. Vow of EnmityGain Advantage on Attack Rolls against an enemy. BaneUp to 3 creatures receive a -1d4 penalty to Attack Rolls and Saving Throws. Hunter's MarkMark a creature as your quarry to deal an additional 1d6 weapon damage whenever you hit it with a weapon attack. | Lay on Hands Charge(s)3Channel Oath Charge1 | 13 |
| 4 | — | Lay on Hands Charge(s)4Channel Oath Charge1 | 13 | |
| 5 | Extra AttackCan make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together. AidHeal your allies and increase their hit point maximum by 5 hit points. Branding SmitePossibly marks your target with light, preventing it from turning Invisible. Lesser RestorationCure a creature from disease, poison, paralysis or blindness. Magic WeaponInfuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack and Damage Rolls. Protection from PoisonTouch a creature to neutralise all poisons affecting it, and grant it protection against poisonous influences. | Hold PersonHold a humanoid enemy still. They can't move, act or react. Attacks from within 3 m are always Critical Hits. Misty StepSurrounded by silver mist, you teleport to an unoccupied space you can see. | Lay on Hands Charge(s)4Channel Oath Charge1 | 1422 |
| 6 | Aura of ProtectionYou and any nearby allies gain a +Charisma Modifier (minimum 1) bonus to Saving Throws. The aura disappears if you fall Unconscious. | — | Lay on Hands Charge(s)4Channel Oath Charge1 | 1422 |
| 7 | — | Relentless AvengerIf you hit an enemy with an Opportunity Attack, your movement speed increases by 4.5 m on your next turn. | Lay on Hands Charge(s)4Channel Oath Charge1 | 1423 |
| 8 | — | Lay on Hands Charge(s)4Channel Oath Charge1 | 1423 | |
| 9 | Warden of VitalityWhile this aura lasts, you can cast Restore Vitality as a bonus action to heal yourself or nearby allies. Blinding SmiteEvoke a heavenly flare and possibly Blind your target. Crusader's MantleRadiate a holy power that emboldens you and nearby allies. You and your allies' weapon attacks deal an additional 1d4 Radiant damage. DaylightEnchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it. Elemental WeaponImbue a weapon with elemental power. It receives a +1 bonus to Attack Rolls, and deals an additional 1d4 damage of your choice. Remove CurseTouch a creature or object to remove all Curses and Hexes affecting it. RevivifyRevive a companion. They return to life with 1 hit point. | HasteTarget yourself or an ally to become Hastened: gain an action, become faster and gain +2 to Armour Class. Protection from EnergyTouch a creature to grant it Resistance to Acid, Cold, Fire, Lightning, or Thunder damage. | Lay on Hands Charge(s)4Channel Oath Charge1 | 142332 |
| 10 | Aura of CourageYou and any nearby allies can't be Frightened. The aura disappears if you fall Unconscious. | — | Lay on Hands Charge(s)5Channel Oath Charge1 | 142332 |
| 11 | Improved Divine SmiteYour attacks are suffused with divine might. Melee weapon attacks deal an additional 1d8 Radiant damage. | — | Lay on Hands Charge(s)5Channel Oath Charge1 | 142333 |
| 12 | — | Lay on Hands Charge(s)5Channel Oath Charge1 | 142333 |