Class: Paladin
Oath of Devotion
Following the ideal of the knight in shining armour, you act with honour and virtue to protect the weak and pursue the greater good.
Level progression
The table shows both the class and the subclass features.
| Level | Features | Subclass | Resources | Spell Slots |
|---|---|---|---|---|
| 1 | Subclass Choice Lay on HandsUse your blessed touch to heal a creature or cure it of all diseases and poisons. Divine SenseGain Advantage on Attack Rolls against celestials, fiends, and undead. Choose 2 skills 6 optionsAthletics, Insight, Intimidation, Medicine, Persuasion, Religion | Oath of Devotion TenetsOath of Devotion paladins abide by the following tenets: Courage. Stride dauntlessly into action. Compassion. Show clemency when prudent, and lend your arm to those in need. Duty. Tend your responsibilities, obey just laws, and support those entrusted to your care. Holy RebukeGrant an ally a vengeful aura that deals 1d4 Radiant damage to anyone who hits them with a melee attack. | Lay on Hands Charge(s)3Channel Oath Charge1 | — |
| 2 | Divine Smite Divine Smite: ReactionDeals an additional 1d8 Radiant damage to fiends and undead. Divine Smite Critical: ReactionDeals an additional 1d8 Radiant damage to fiends and undead. CommandCommand a creature to flee, move closer, freeze, drop to the ground or drop its weapon. Compelled DuelForce an enemy to attack only you, giving it Disadvantage against other targets. Cure WoundsHeal a creature you can touch. Wrathful SmitePossibly Frighten your target. They'll have Disadvantage on Ability Checks and Attack Rolls and be unable to move. BlessBless up to 3 creatures. They gain a +1d4 bonus to Attack Rolls and Saving Throws. Divine FavourYour weapon attacks deal an additional 1d4 Radiant damage. HeroismMake yourself or a target immune to Frightened and gain 5 temporary hit points each turn. Protection from Evil and GoodProtect an ally against the attacks and powers of aberrations, celestials, elementals, fey, fiends, and undead. Searing SmiteDeal an extra 1d6 Fire damage and set your target on fire: it takes 1d6 Fire damage every turn. Shield of FaithProtect a creature from attacks: increase its Armour Class by 2. Thunderous SmitePushes your target 3 m away and possibly knocks it Prone. Choose 1 feature 4 optionsDefence, Duelling, Great Weapon Fighting, Protection | — | Lay on Hands Charge(s)3Channel Oath Charge1 | 12 |
| 3 | Divine HealthThe divine magic flowing within you prevents disease from affecting you. | Sacred WeaponTurn your weapon into a Sacred Weapon. It has a higher chance of hitting, and emits a bright light. Turn the UnholyTurn nearby undead and fiends. They are forced to flee and cannot come close to you. Protection from Evil and GoodProtect an ally against the attacks and powers of aberrations, celestials, elementals, fey, fiends, and undead. SanctuaryYou or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells. | Lay on Hands Charge(s)3Channel Oath Charge1 | 13 |
| 4 | — | Lay on Hands Charge(s)4Channel Oath Charge1 | 13 | |
| 5 | Extra AttackCan make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together. AidHeal your allies and increase their hit point maximum by 5 hit points. Branding SmitePossibly marks your target with light, preventing it from turning Invisible. Lesser RestorationCure a creature from disease, poison, paralysis or blindness. Magic WeaponInfuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack and Damage Rolls. Protection from PoisonTouch a creature to neutralise all poisons affecting it, and grant it protection against poisonous influences. | Lesser RestorationCure a creature from disease, poison, paralysis or blindness. SilenceCreate a sound-proof sphere. All within are Silenced and Immune to Thunder damage. | Lay on Hands Charge(s)4Channel Oath Charge1 | 1422 |
| 6 | Aura of ProtectionYou and any nearby allies gain a +Charisma Modifier (minimum 1) bonus to Saving Throws. The aura disappears if you fall Unconscious. | — | Lay on Hands Charge(s)4Channel Oath Charge1 | 1422 |
| 7 | — | Aura of DevotionYou and any nearby allies can't be Charmed. The aura disappears if you fall Unconscious. | Lay on Hands Charge(s)4Channel Oath Charge1 | 1423 |
| 8 | — | Lay on Hands Charge(s)4Channel Oath Charge1 | 1423 | |
| 9 | Warden of VitalityWhile this aura lasts, you can cast Restore Vitality as a bonus action to heal yourself or nearby allies. Blinding SmiteEvoke a heavenly flare and possibly Blind your target. Crusader's MantleRadiate a holy power that emboldens you and nearby allies. You and your allies' weapon attacks deal an additional 1d4 Radiant damage. DaylightEnchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it. Elemental WeaponImbue a weapon with elemental power. It receives a +1 bonus to Attack Rolls, and deals an additional 1d4 damage of your choice. Remove CurseTouch a creature or object to remove all Curses and Hexes affecting it. RevivifyRevive a companion. They return to life with 1 hit point. | Beacon of HopeYour allies will regain the maximum hit points possible when healed. They also gain Advantage on Wisdom Saving Throws and Death Saving Throws. Remove CurseTouch a creature or object to remove all Curses and Hexes affecting it. | Lay on Hands Charge(s)4Channel Oath Charge1 | 142332 |
| 10 | Aura of CourageYou and any nearby allies can't be Frightened. The aura disappears if you fall Unconscious. | — | Lay on Hands Charge(s)5Channel Oath Charge1 | 142332 |
| 11 | Improved Divine SmiteYour attacks are suffused with divine might. Melee weapon attacks deal an additional 1d8 Radiant damage. | — | Lay on Hands Charge(s)5Channel Oath Charge1 | 142333 |
| 12 | — | Lay on Hands Charge(s)5Channel Oath Charge1 | 142333 |