Monk

Class: Monk

Way of the Open Hand

You specialise in unarmed combat, using your hands and your control of ki to heal or inflict grievous hurt.

Level progression

The table shows both the class and the subclass features.

LevelFeaturesSubclassResources
1
Unarmoured DefenceYour reflexes are as effective as any armour. While not wearing armour, you add your Wisdom Modifier to your Armour Class.
Martial Arts: Dextrous AttacksAttacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
Martial Arts: Deft StrikesAttacks with Monk Weapons and unarmed attacks deal 1d4 Bludgeoning damage (1d6 from level 3, 1d8 from level 9), unless their normal damage is higher.
Martial Arts: Bonus Unarmed StrikeAfter making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a bonus action.
Flurry of Blows
Choose 2 skills
6 optionsAcrobatics, Athletics, History, Insight, Religion, Stealth
Ki Point(s)2
2
Unarmoured MovementYour movement speed increases by 3 m while you are not wearing armour or using a shield.
Patient DefenceAttack Rolls against you have Disadvantage, and you have Advantage on Dexterity Saving Throws.
Step of the Wind: DashDouble your movement speed. Jump no longer requires a bonus action.
Step of the Wind: DisengageRetreat to safety by Disengaging. Jump no longer requires a bonus action.
Ki Point(s)3
3
Subclass Choice
Deflect MissilesUse your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level. If the damage is reduced to 0, you use a Ki Point to Deflect the Missile.
Flurry of Blows: TopplePunch twice in quick succession and possibly knock the target Prone.
Flurry of Blows: StaggerPunch twice in quick succession and Stagger the target, making it unable to take reactions.
Flurry of Blows: PushPunch twice in quick succession and possibly push the target 5 m away.
Ki Point(s)4
4
Slow FallWhen you fall, you can use your reaction to gain Resistance to Falling damage.
Ki Point(s)5
5
Extra AttackCan make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Stunning Strike (Melee)Possibly Stuns the target.
Stunning Strike (Unarmed)Possibly Stuns the target.
Ki Point(s)6
6
Unarmoured MovementYour movement speed increases by 4.5 m while you are not wearing armour or using a shield.
Ki-Empowered StrikesYour unarmed attacks count as magical for the purpose of overcoming enemies' Resistance and Immunity to non-magical damage.
Manifestation of BodyYour hands sap the ki from your enemies' bodies. Your unarmed attacks deal an additional 1d4 + Wisdom Modifier Necrotic damage.
Manifestation of MindYour strikes interrupt the ki flow to your enemies' minds. Your unarmed attacks deal an additional 1d4 + Wisdom Modifier Psychic damage.
Manifestation of SoulInfuse your strikes with ki from outside your body. Your unarmed attacks deal an additional 1d4 + Wisdom Modifier Radiant damage.
Wholeness of BodyRegain half your Ki Points and enter a temporary state of Wholeness where you regain ki points and have an extra bonus action.
Ki Point(s)7
7
EvasionYour agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.
Stillness of MindIf you are Charmed or Frightened, you automatically cast Stillness of Mind to remove the condition.
Ki Point(s)8
8Ki Point(s)9
9
Advanced Unarmoured MovementDifficult Terrain doesn't slow you down and you can Jump an additional 6 m while you are not wearing armour or using a shield.
Ki Resonation: PunchHit a creature with your bare fists, making the ki in its body Resonate with yours.
Ki Resonation: Punch (Bonus Action)Hit a creature with your bare fists, making the ki in its body Resonate with yours.
Ki Resonation: BlastDetonate the ki of a creature Resonating with you, hitting the creature and anyone within 5 m of it.
Ki Point(s)10
10
Unarmoured MovementYour movement speed increases by 6 m while you are not wearing armour or using a shield.
Purity of BodyYou are Immune to Poison damage and can't be Poisoned or affected by disease thanks to the purifying ki flowing through your meridians.
Ki Point(s)11
11
TranquillityLong Rests surround you with an aura of peace, granting you Sanctuary.
Ki Point(s)12
12Ki Point(s)13