Monk

Class: Monk

Way of the Four Elements

You focus your ki to bend the elements to your will, using them as an extension of your own body.

Spellcasting Ability
Wisdom

Level progression

The table shows both the class and the subclass features.

LevelFeaturesSubclassResources
1
Unarmoured DefenceYour reflexes are as effective as any armour. While not wearing armour, you add your Wisdom Modifier to your Armour Class.
Martial Arts: Dextrous AttacksAttacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
Martial Arts: Deft StrikesAttacks with Monk Weapons and unarmed attacks deal 1d4 Bludgeoning damage (1d6 from level 3, 1d8 from level 9), unless their normal damage is higher.
Martial Arts: Bonus Unarmed StrikeAfter making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a bonus action.
Flurry of Blows
Choose 2 skills
6 optionsAcrobatics, Athletics, History, Insight, Religion, Stealth
Ki Point(s)2
2
Unarmoured MovementYour movement speed increases by 3 m while you are not wearing armour or using a shield.
Patient DefenceAttack Rolls against you have Disadvantage, and you have Advantage on Dexterity Saving Throws.
Step of the Wind: DashDouble your movement speed. Jump no longer requires a bonus action.
Step of the Wind: DisengageRetreat to safety by Disengaging. Jump no longer requires a bonus action.
Ki Point(s)3
3
Subclass Choice
Deflect MissilesUse your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level. If the damage is reduced to 0, you use a Ki Point to Deflect the Missile.
Harmony of Fire and WaterWhile not in combat, regain half your Ki Points (rounded down).
Choose 3 spells
11 optionsBlade of Rime, Chill of the Mountain, Fangs of the Fire Snake, Fist of Four Thunders, Fist of Unbroken Air, Rush of the Gale Spirits, Shaping of the Ice, Sphere of Elemental Balance, Sweeping Cinder Strike, Touch of the Storm, Water Whip
Ki Point(s)4
4
Slow FallWhen you fall, you can use your reaction to gain Resistance to Falling damage.
Ki Point(s)5
5
Extra AttackCan make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Stunning Strike (Melee)Possibly Stuns the target.
Stunning Strike (Unarmed)Possibly Stuns the target.
Ki Point(s)6
6
Unarmoured MovementYour movement speed increases by 4.5 m while you are not wearing armour or using a shield.
Ki-Empowered StrikesYour unarmed attacks count as magical for the purpose of overcoming enemies' Resistance and Immunity to non-magical damage.
Choose 1 spell
14 optionsClench of the North Wind, Embrace of the Inferno, Gong of the Summit, Blade of Rime, Chill of the Mountain, Fangs of the Fire Snake, Fist of Four Thunders, Fist of Unbroken Air, Rush of the Gale Spirits, Shaping of the Ice, Sphere of Elemental Balance, Sweeping Cinder Strike, Touch of the Storm, Water Whip
Ki Point(s)7
7
EvasionYour agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.
Stillness of MindIf you are Charmed or Frightened, you automatically cast Stillness of Mind to remove the condition.
Ki Point(s)8
8Ki Point(s)9
9
Advanced Unarmoured MovementDifficult Terrain doesn't slow you down and you can Jump an additional 6 m while you are not wearing armour or using a shield.
Improved Elemental CastingYour affinity with elemental ki deepens. Several of your offensive Four Elements features deal an additional dice of damage, your Clench of the North Wind can hold an additional creature, and your Embrace of the Inferno fires an extra ray.
Choose 1 spell
14 optionsClench of the North Wind, Embrace of the Inferno, Gong of the Summit, Blade of Rime, Chill of the Mountain, Fangs of the Fire Snake, Fist of Four Thunders, Fist of Unbroken Air, Rush of the Gale Spirits, Shaping of the Ice, Sphere of Elemental Balance, Sweeping Cinder Strike, Touch of the Storm, Water Whip
Ki Point(s)10
10
Unarmoured MovementYour movement speed increases by 6 m while you are not wearing armour or using a shield.
Purity of BodyYou are Immune to Poison damage and can't be Poisoned or affected by disease thanks to the purifying ki flowing through your meridians.
Ki Point(s)11
11
Choose 1 spell
17 optionsFlames of the Phoenix, Mist Stance, Ride the Wind, Clench of the North Wind, Embrace of the Inferno, Gong of the Summit, Blade of Rime, Chill of the Mountain, Fangs of the Fire Snake, Fist of Four Thunders, Fist of Unbroken Air, Rush of the Gale Spirits, Shaping of the Ice, Sphere of Elemental Balance, Sweeping Cinder Strike, Touch of the Storm, Water Whip
Ki Point(s)12
12Ki Point(s)13